Game Development Tutorial: How to design a game? [1st]
What should we do to create a game? In this article, we tried to answer your questions on the learning pathway of the game.
The first ability you need as a game designer is the ability to speak, read and write in English. The language of the game developers community is English. All major books on the development and development of the game are written in English and almost all game makers and people who write about their games on websites, Twitter, Facebook and other social media are writing their thoughts in English.
So the first lesson is to boost your English language so you can get ready to become a game designer.
Who is a designer?
If you want to be a game designer, you need to know exactly what a game designer does. Is a professional game designer in understanding and presenting games. The work of a game designer does not end with a good idea for the game. The idea is about 1 to 5 percent of the work of a designer. The designer of a game actually tries to launch a game; from the first default (prototype) to the final work.
According to the Jess Shell definition, game design means the act of deciding how a game should be, and the game designer’s decision maker.
Everything starts from a thought (general impression).
As we said, the game designer is not just an ideator. In fact, ideas are really worthless, and anyone in a game developer team can give that idea. The first task of a game designer is to turn the original raw idea into an understandable document. This is a general descriptive text of the idea of the game, providing a starting point for justifying technology, cost, and time needed for game development. This conceptual document is just the first step taken on this journey to be very long.
(GDD) Game Design Document
This concept document extends to include more details and is known as a game design document (GDD). This is a document from all aspects of the game, and is a reference point for the members of the team, and you should refer to this document for possible answers to your questions. The game designer during the development process of GDD is responsible for keeping up-to-date documentation.
Prototypes and Iterations
In developing the game, a prototype must first be created. In this way, the game designer tries to demonstrate the output and basic mechanics of the game and the game’s overall direction. The prototypes are often non-digital, and the game designer can build this prototype in quick and effective ways. The idea of the game will not be real unless the first prototype is made. The first prototyping is usually repeated and repeated to make the mechanics of the game more efficient. Here, the game designer must directly implement all the repetitive cycles and new solutions.
Programming is part of the work of the game designer. Game designers usually have to set up character behaviors, game levels, and in general gameplay, using a programming language (or a graphic editor, or both).
Setting (playing balance)
The values in the game must be set correctly to balance. How and how to play the character of the game? How many bullets are fitted in a gun? How much damage does a sword do? All of these values are often collected in an Excel document, so that the game designer can freely modify them and run simulations. But ultimately these values are placed in the game and set at runtime.
So, the work of a game designer is included (but not necessarily limited to), the implementation of the idea on paper and the production of the prototype, documentation, the choice of the general mode of play, the definition of the rules and challenges of the game, the decision on the levels of play and personality behavior, adjustment Sometimes small amounts, creating and maintaining an Excel file are all other values and relationships. Finally you need to know that as a game designer you should always be up to date. Learn about the latest games in the world, discuss the design of games, read a lot, watch movies, play and constantly expand your personal culture. Now you get to know that the work of a game designer is huge and the idea of the game is just a small part of this work.
What should I know as a game designer?
Game design means a wide range of knowledge. Of course, all the things are ultimately useful, but some are even more important and preferable. Remember, this route is not easy, but attractive and challenging.
What should I study?
This is one of the most common questions about how to become a game designer. However, the answer to this question is not simple. The first question that is usually asked in this regard is whether a game design candidate needs a college degree? In the answer, yes, yes. A good gaming designer should have a broad knowledge base; in addition, one must have deep knowledge about one or more topics. This means that even if you have not gone to college, in order to do this (game design) you need a comparable knowledge of the materials presented at a university.
What is the most important issue for a game designer right now?
I think almost everything is important. But if I want to choose from a lot of things, I should refer to literature, art, history, mathematics and media studies that can be useful topics. Finally, two things are needed to become a game designer: 1. Learning Game Design Theory 2. Improve your general knowledge.
Do I need to learn coding?
I must say yes. Of course, you do not need to be a coder. But it really works dramatically in the process of working and improving it if you learn at least the basics of a programming language. Obviously this applies only to digital games. If you have a general knowledge of programming, you will be able to do most of the work without the need for others: be prepared to complete the basic prototype and demonstrate to others what is going on in your head. If you know to some extent programming, you can understand the codes written by others and give you better and more logical suggestions, and give your content a more accurate and faster tune to others to fully understand your point.
Do I need to learn painting?
Yes Art is something that some game designers can easily ignore. Most believe that the game is made of mechanics and art is just one thing. Naturally, artwork should be left to artists, but a good game designer should at least be able to design his own mental idea. Remember, Shigero Miamoto, one of the greatest designers of all time, began his career as Artist. A general artistic knowledge will greatly help you to transfer your core idea to others and build a good and effective relationship with the team and will help improve the quality of your prototype. Finally, your knowledge of coding helps you connect with developers and your artistic knowledge when working with artists.
Where to start?
If you want to become a designer, you need to start the game design. You can design games with a bunch of cards. Do not forget the pencil. You can do this with Lego Bricks, with a chess board. Your first lesson is: “The game is not just about the graphics and the frame rate, the game is its rules.” You can start to play the game with everything that is at your fingertips. If you want to design a game, you have to start straight from the game. Making the game does not write its concepts. Making the game means, your mind and start it up to the final stage. In fact, start the game and get to the final stage. If you still do not know how to write code (you have to learn), play with everything you can start making and write it on paper. A game designer must always play. In addition, 10 Ultan games may fail (but this is not your fault), and in this way, the games will get better and better and will be available soon.
How can I make my first game?
There are many ways to do this. If you can not code, start by writing on paper. Making a Board Game gives you a lot of training. Creating a desktop game is a great way to start becoming a gaming designer. There is always time to get to digital stuff. But if you still insist on using a computer screen, tools like Game Maker or Stencyl are good to start. Both of them are very useful for learning the basics of how a game works. Of course, it’s very limited (especially Stencyl), but now you have to learn how to make fun and fun games. Stuffing things up for later, when you’ve gained enough experience. If you’re more interested in 3D games, Unity 3D is a great choice. It’s easy to learn, and there’s a huge community that can help you if needed. Of course, all of these are just a few suggestions and there are so many game engines.
How can I become known?
First of all, start a project, work hard and create at least one good prototype. Use the Internet: The best way to get to know the Internet. Follow interesting people on Twitter and participate in discussions. More importantly, create a personal identity: Open an account on the Twitter website and use it daily. Join Pinterest. These will help you to become known. Show what you can do to others, talk to others, and soon you will get acquainted with people who care about you and will be recognized by them. Go to conferences and concourses, socialize with your like-minded people and get advice. Your first choice should probably be game development conferences. Knowing is an important issue if you decide to release your game independently, and if you are looking for a good job in a good company, surely good presence on social networks will greatly help you.
Game Jam is very valuable to start. Game Jam is an event where game developers try to complete a game over a short period (48 hours). This event is taking place simultaneously throughout the world and will be held this year in Iran from 1 to 3 February. You can use this link to register: www.globalgamejam.org, and for the Choose a jam site option, you need Avagames or the National Institute of Computer Games Select. If you really want to become a designer, be sure to try to participate in this event because you learn a lot of things.
Find a job.
When you have studied well and made two or three small games and presented some good examples, it’s time to look for a job in the game development section. First of all you should know that finding a job as a game designer is very difficult. Most game designers traditionally were former tester, programmer, or artistist who changed their profile. Maybe it’s not bad at the beginning of the job as a tester. By testing the games, you can learn how to work in the company and get some useful things.
What games i must play
As a general rule you have to play a lot. Play every game you can and remember to have a critical look at the games. Explain the games and try to understand how they work, break them and analyze them. A good way to do this is to study the content on the Internet regarding the evaluation, debate and critique of the published games. These reviews tell you how the game was made, or how the developers are faced with, and this helps you a lot.
Read as much as You can
Finally, I must say that you can read. Here is a link to some useful articles:
Indie Game Design Do-s and Don’t-s: A Manifesto
Locomalite – Philosophy
Game Design Concepts